Quick Game Review: Tom Clancy’s Ghost Recon Breakpoint (Xbox One)
Developed by: Ubisoft Paris
Published by: Ubisoft
Released on: 10/4/2019
Played on: Xbox One
The Tom Clancy’s series has been around since 2001 but my personal jumping point was 2017’s Ghost Recon Wildlands. After playing Ghost Recon Wildlands, and thoroughly enjoying it, I was very much interested in Ghost Recon Breakpoint, especially after seeing that John Bernthal was the lead antagonist in the game. I tried keeping media dark on this one, so I can go into the game blindly. After finishing Ghost Recon Breakpoint, I realized that maybe I should’ve done some research going into my play through. Here’s my review.
Personally, Tom Clancy’s Ghost Recon Breakpoint was a let down of a release. It felt like a step back from Ghost Recon Wildlands. First, I don’t know why they felt the need to make this more of a looting and shooter game and base their locking of content behind gear scores. It just doesn’t feel right in a Ghost Recon game. At times enemies can take several shots to kill, depending on their gear score. Then that gets negated when you do a simple headshot on various one-shot enemies. Second the AI squads are gone if you play solo. This feature was such an important part in my enjoyment for Ghost Recon Wildlands because I’m not one for multiplayer. However, Ubisoft decided to go with the forced multiplayer if you wanted a squad to play. So, I was left soloing the campaign which doesn’t make it feel like a Tom Clancy Ghost Recon game that bases itself on an elite squad.
Speaking of the campaign, I did enjoy the campaign for what it was. You play as Nomad (male or female), member of the Ghost Recon squad, who is tasked with investigating the island of Auroa after the USS Seay cargo ship sank off its coast. Auroa is owned by Jace Skell who owns Skell Technology. Skell Technology manufactures drones and has most recently been dealing with military contracts. As yor chopper nears Auroa it is attacked and downed by a swarm of drones. You survive the crash and soon find out that former Ghost member Cole D. Walker is part of the island’s military and you watch as he kills members of the chopper. The best part of the whole campaign was learning about Cole D. Walker (played by Jon Bernthal) and his past with your character. I enjoyed the flashback segments that flesh out the story and anytime his character was on screen.
Graphically, at least on the Xbox One S, it wasn’t impressive. There was a lot of screen tearing and lag, especially during cutscenes. The facial animations for most characters not named Jon Bernthal even at times looked like a step down from Ghost Recon Wildlands. Lip sync issues were also plentiful within the whole game.
I didn’t have a problem with the game being a massive open world. I liked that different areas of the map offered environment variety. What I really disliked was the traveling around with vehicles. Not only did ground vehicles have horrible handling, but I never found an option to set way points that offered he best way of maneuvering to your point of interest (usually with a yellow line sending you to the point like in so many other games). It almost 90% of the time left me just using helicopters to get to where I had to go for quests. Not how I wanted to experience this game.
Overall, Tom Clancy’s Breakpoint was a disappointment of a release for me. I don’t see myself going back to the game for any additional content that may be released. If you are a fan of the Ghost Recon series I guess you could give it a chance. But I would wait for a deep sale. It’s just rather sad that the main thing people were hating on the game with was microtransactions and it turned out that the game had other issues.
Final Score: 7.3